﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class Receipe : BattleNetObject
    {

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "name")]
        private string _name;
        /// <summary>
        /// 
        /// </summary>
        public string Name
        {
            get { return this._name; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "slug")]
        private string _slug;
        /// <summary>
        /// 
        /// </summary>
        public string Slug
        {
            get { return this._slug; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "cost")]
        private int _cost;
        /// <summary>
        ///
        /// </summary>
        public int Cost
        {
            get { return this._cost; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "reagents")]
        private Reagent[] _reagents;
        /// <summary>
        ///
        /// </summary>
        public Reagent[] Reagents
        {
            get { return this._reagents; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "itemProduced")]
        private ReagentItem _itemProduced;
        /// <summary>
        ///
        /// </summary>
        public ReagentItem ItemProduced
        {
            get { return this._itemProduced; }
        }   

        /// <summary>
        /// 
        /// </summary>
        public Receipe()
        {
        }
    }
}
